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User profiles
(personas)
Gives you a cast of characters
against whom you can 'test' design ideas and concepts. Can help
in technical v marketing 'feature debates'. Encourages the design
team to step into the shoes of the user or customer. Encourages
team understanding of the customer's motivations. Can help when
identifying possible users for further research.
Description
A persona is a mini-biography of a fictional user for
your product or proposed product. A good persona provides
precise information about the character and describes
their goals and motivations. Different types of persona
can be created. It may be most appropriate to define the
'average', stereotypical user. Alternatively, additional
insight could be gained by considering the extreme users
(frequency of use, complexity demanded, power
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developing a persona, don't worry about being too
politically correct. If the product is aimed at Technical
Directors and 80% of Technical Directors are white males,
then the persona should also be a white male. If the
buyer is a different person to the user, then aim the
persona at the user as this is of greatest benefits when
reviewing design concepts. Most importantly, the persona
should represent the behaviour and motivational aspects
of the user and not just the job description!
The persona can be used to
evaluate design decisions - when an engineer presents a
great new 'feature' 6 months before product launch, it is
healthy to ask if this new feature fits the needs of the
persona most associated with the project - "how
would Doris feel about that new feature?" This helps
to ensure that all product features are driven by market
pull and not technology push. It also helps the engineers
to get inside the head of the customers.
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Process
Identify the range of possible users
Gather this information and collate it into a coherent
picture of your range of different users. Bring together
representatives of service, installation, maintenance,
specials, sales, marketing and engineering to establish
this range of users
Narrow the list of personas
Keep the persona set small - aim for a minimum set (3-10)
which represents the archetypal and extreme users. Choose
3 of these as the 'primary personas'. If in doubt, choose
just the one, most 'average' user.
Define the personas - add life to
them
Give them names, find a photograph. Describe the persona
- physical, mental and emotional attributes. Add some
life to the personas - their age, family situation, home
life, income, job, hobbies and interests. Think about
their personality. What are their favourite things
(products) and what do they hate? Be creative but
realistic.
Define the persona's goals
The most important element of the persona - the
motivating goals and the goals for using the product.
Think about the different types of goals:
Experience goals - how do they want to feel when using
the product - confident, excited, not stupid, happy,
expert, having fun etc.
End goals - what have they achieved after using
the product - awards, saved money, direct benefits,
efficiency, higher quality, happiness, solved a
problem etc.
Corporate goals - increased profit, market share,
defeat competition, security, growth etc.
Practical goals - specific practical outcome having
used the product - Avoided problems, satisfied a
customer, calculated an answer etc.
False goals - goals which do not get to the root of
the purpose for desiring or using the product -
saving memory, measure more quickly etc.
Notes
- Quick to do and can be
extremely powerful in generating user understanding
- Need to be creative - a good
way of encouraging team creativity
- Basic materials required - A2
boards, magazines, possibly a word processor
- Keep it basic and fun - don't
try to produce the perfect powerpoint persona!
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